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Skunkware 5
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povray-2.1
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glasdish.pov
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Text File
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1995-05-03
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1KB
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46 lines
// Persistence of Vision Raytracer
// This data file makes a good starting point for developing tests and
// new data files. It is also used as the benchmark for the timing tests.
#include "colors.inc" // Standard colors library
#include "textures.inc" // LOTS of neat textures. Lots of NEW textures.
camera {
location <0, 1.5,-2>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 0, 0>
}
// Light source (backlit)
light_source {<0, 30, 10> color White}
// A "sky sphere" to reflect in the glass
sphere {<0, 0, 0>, 1000 texture{pigment{ color DimGray } } }
// Crystal dish
intersection {
sphere {<0, 0, 0>, 1}
sphere {<0, 0.25, 0>, 0.75 inverse}
plane {y, 0.75 }
texture {Glass3 finish{reflection 0.25 }}
bounded_by { sphere { <0, 0, 0>, 1.1 } }
}
plane { y, -1
pigment {
DMFDarkOak
scale <0.75, 0.75, 1>
translate <10, -0.45, 10>
rotate <5, 30, 0.25>
}
finish {
ambient 0.05
diffuse 0.5
reflection 0.35
specular 0.9
roughness 0.005
}
}